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Version: v3

Screen adaptation Specification


In Zepp OS v3, we introduced a new screen adaptation scheme that abstracts screen features into square, round and band screens.

By coding according to the screen adaptation specification and maintaining a resource file for each screen type, the code can run on all devices with the same type of screen without having to be adapted individually for a particular device.


This screen specification only applies to Mini Program configuration app.json v3 and above.

UI Design Benchmark

We recommend that developers refer to benchmark sizes for UI design on different types of screens.

  1. Round screen design benchmark: 480 x 480 px
  2. Square screen design benchmark: 390 x 450 px
  3. Band screen design benchmark: 194 x 368 px

Screen Adaptation Specification

The full adaptation specification consists of four parts

  • Mini Program Configuration app.json
  • Resource file directory specification
  • px utility function
  • Layout file distribution (optional)

Mini Program Configuration app.json

In the V3 version of the Mini Program configuration app.json file, a separate build target target is added.

The platforms of this target contains an array of screen feature configurations.

An example:

"platforms": [
"st": "r"
"st": "s"
"st": "b"
"st": "s",
"sr": "w320"

The full name of st Screen Type stands for Screen Type.

st ValueDescription
rRound screen
sSquare screen
bBand screen

The full name sr stands for Screen Resolution in the format w<width>, where width stands for the width of the screen, e.g. w480.

Back to the case, this configuration means that the Mini Program is adapted for 4 screen characteristics: round screen, square screen, band screen, and square screen devices with a screen width of 320px.

Resource file directory specification

Each screen feature corresponds to a separate resource file directory.

Using the index.js file as an example, the layout file for this page needs to be qualified with the configuration qualifier config-qualifier, and the resource file directory needs to be qualified with config-qualifier as well.

As an example, suppose the value of the target field in app.json is common.

  • Page Logic
    • index.js
  • Page Layout
    • index.r.layout.js
      • Directory of corresponding resource files assets/common.r
    • index.s.layout.js
      • Directory of corresponding resource files assets/common.s
    • index.b.layout.js
      • Directory of corresponding resource files assets/common.b
    • index.w320-s.layout.js
      • Directory of corresponding resource files assets/common.w320-s

After completing the app.json configuration and resource file directory configuration, when the Mini Program is built, the image resources will be automatically scaled based on the designWidth configured in app.json.

To illustrate the scaling strategy for images, suppose designWidth is configured to 480 and the image size of test.png in the resource directory is 50 x 50 px, the Mini Program builds to a round device with a screen width of 416 px and scales the width of this image to Math.ceil(50 x 416 / 480 ) = 43 px, and the aspect ratio stays the same, the scaled size is 43 x 43 px.


If designWidth is not configured, the baseline defaults to 480 for round screens, 390 for square screens, and 194 for band screens.

px utility function

The utils module implements a utility function utils - px.


Requires developers to do adaptive calculations at the coding level for position and size properties such as coordinates, width and height, fonts, etc. for all widgets, using the px function to wrap the baseline values from the design draft.

An example:

import { createWidget, widget, text_style, align } from '@zos/ui'
import { px } from '@zos/utils'

const textStyle = {
x: px(96),
y: px(40),
w: px(288),
h: px(48),
color: 0xffffff,
text_size: px(36),
align_h: align.CENTER_H,
align_v: align.CENTER_V,
text_style: text_style.WRAP,
text: 'HELLO, Zepp OS'

const text = createWidget(widget.TEXT, textStyle)

We designed the line with a font height of 48px on a design with a baseline of 480px, and after wrapping it with the px function, the actual height of the font on a device with a width of 454px is Math.ceil(48 / 480 * 454) = 46.


There are some dimensions that are not based on baseline values and do not need to be wrapped by the px function. For example, the width and height attributes obtained by @zos/device module getDeviceInfo method are the actual dimensions of the current device, for this part of the value, we need to avoid wrapping by px function, it will be calculated again, which will lead to inaccurate results. If you need to mix the design base value with the actual size of the model, it is recommended to use this, w: width + px(20).

Layout file specification (optional)

Organize the code according to the layout file specification, no need to judge the screen shape and size in the code, automatically refer to the layout file corresponding to the screen characteristics when the application is built.

Each screen feature configuration in app.json target requires a separate layout file corresponding to it, with the naming convention [name].[config-qualifier].layout.js, with the filename suffix convention layout.js.

nameFile name
config-qualifierConfiguration qualifier

Naming convention for config-qualifier.

The value of sr comes first, followed by the value of st, separated by - if both st and sr are configured.

Again, assuming the name of the page is index.js, as in the example above.

ConfigurationConfig-qualifier ValueLayout File NameDescription
{st: "r"}rindex.r.layout.jsThis layout file applies to round screen devices.
{st: "s"}sindex.s.layout.jsThis layout file applies to square screen devices.
{st: "b"}bindex.b.layout.jsThis layout file applies to band screen devices.
{st: "s", sr: "w320"}w320-sindex.w320-s.layout.jsThis layout file applies to square screen devices with a screen width of 320 px.

In index.js, the convention is to use the zosLoader: prefix to introduce layout files.

// index.js
import { layout } from 'zosLoader:./[name].[pf].layout.js'

This statement is used to build the Mini Program to automatically import the layout file based on the screen characteristics of the model.

For example, if the Mini Program is built on a square screen device, this statement will be parsed as import { layout } from 'index.s.layout.js'. This eliminates the need for the developer to determine the shape and size of the screen and simply organizes the files according to the convention and uses zosLoader:.


The layout file directory corresponding to the page file is the same as the directory where the page file is stored.

Full Example

For a full example, see Mini Program calories